![]() I'd done a handful of guild quests, and one or two of the main storyline quests, but I was already feeling like I'd done everything. 1996 maybe? I was really into it at first, but after about 20 hours I started to feel like something was lacking. I've got to side with those who think Daggerfall is boring and soulless. Daggerfall is like a bigass pile of bones, theres a lot shit but nothing in it. ![]() The skill system and character system is cool, and I especially like the music but it just needed a souls and some meat. You never have to wander around the map, it's all there for you. ![]() Daggerfall may as well have been hub based a la Bloodlines. I like having hte whole world to explore as long as it's INTERESTING. I had to fast travel everywhere, and I found that to be annyoing. I got out of the dungeon and walked north for about 20 minutes before I realized that I wasn't going anywhere. I also didn't like the combat too much it was just like sliding my mouse around hoping the game would register it's movement and swing my sword. Like Pat said, the starting equipment shit is fucked. I got it, and spurred by VD's constant ejaculations (oh, a pun!) over it, I was ready to experience total awesomeness. When I first read the Mobygames overview and later the Avault review, I was pretty pumped and looked all over for the game. Daggerfall for me is the quintessential looks good on paper, fails in execution game.
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